motion graphics

Ubisoft Far Cry 6 Cinematic Title Sequence

Ubisoft Far Cry 6 Cinematic Title Sequence Directed by Patrick Clair & Raoul Marks Produced by Antibody Full Credits coming soon. Special credit and thanks to Thomas McMahan, Compositor and Animator, Colleague and Friend. His outstanding contribution to this project…

PORTAL

An experimental short film “PORTAL”​​​​​​​ This is my personal project created for learning and for exploring new creativity. Like the short films I’ve made so far, I love creating imaginary worlds, looking for moments of beauty and adding the illusion of light. This time, the logo of OTAS.TV,…

Showreel_2020

Showreel showcasing artwork as a montage of live audio-visual projection displays, music video motion art and graphics, animated type and animated typeface designs, short story animations, title_credit and ident conceptual re-imaginations.

R&D: Growth I

Experimentation of a growth algorithm programmed in Houdini’s VEX. Rendered with Redshift and video/sound editing in After Effects. “Demon Organic Earth Growth” Sound FX Credit: by BOOM Library (Artlist) Music Credit (Artlist): “Underworld” by Jon Gegelman

R&D: Vellum II – Wilting

Exploration of vellum soft bodies in Houdini. Glasses model was personally modelled and UV’ed in Houdini, then textured in Substance Painter. Rendered with Redshift and video/sound editing in After Effects. Music Credit (Artlist): “Brief Moment” by Caleb Etheridge

R&D: Terrain II

Exploration of terrain generation with height map and point interpolations. Terrain generated from height map using Houdini’s Mapbox tools. Rendered in Redshift and video/audio editing completed in After Effects. Laser Combo Sound FX Credit: by Gregor Quendel (Artlist) Music Credit…

R&D: Fluid II – Viscous

Exploration of FLIP fluid simulations and Redshift material builders manipulation in Houdini. Rendered with Redshift and editing in After Effects. Music Credit (Artlist): “Behind Every Decision” by Yehezkel Raz