Upgrading ARTIFICIAL INTELLIGENCE in Open World Games

This essay envisions how Non Playable Character AI could evolve in the Open World Games of the future. Rectifications for this episode: 1. In the “Text to Audio” chapter I used the word Phenomes. This is incorrect and should be…

Upgrading ARTIFICIAL INTELLIGENCE in Open World Games

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This essay envisions how Non Playable Character AI could evolve in the Open World Games of the future.

Rectifications for this episode:
1. In the “Text to Audio” chapter I used the word Phenomes. This is incorrect and should be Phonemes.
2. As Deadglow pointed out in the comments: in the “Memory” Chapter I gave an incorrect example about its use. Will make a new version of this chapter in the future.

Chapters:
00:00 – Intro
01:04 – Leader
01:26 – Current State
05:16 – Ambitions for NPCs
08:20 – AI’s Challenges
10:27 – Tracking
13:46 – Procedural Text Generation
17:10 – Text to Audio
19:56 – Adaptive Animations
21:50 – Memory
26:45 – Conclusion
29:56 – Next time

Note:
Upgrading Open World Games is made by me: Rogier Postma. Former Gamekings co-presenter and editor by profession with an interest in the craft of video game design, as it’s the most promising storytelling medium of the future.

These essays explore my findings. Which should not be seen as prophecies, but as possibilities that spark more critical thinking about the potential of Open Worlds.

Resources:
This video wouldn’t be possible without the work of others within a culture of sharing. Full list of resources for this episode can be found here: https://docs.google.com/spreadsheets/d/15JovJD66Pp7eIWxt5faJjW9ZrlBEc9kmYgUa_YrtQvg/edit#gid=54954808

Special mentions:
Leader music: Road Trip by animamuzik (https://soundcloud.com/animamuzik)
AI and Games: Building the AI of F.E.A.R. with Goal Oriented Action Planning (https://youtu.be/PaOLBOuyswI)
Ars Technica: How Forza’s Racing AI Uses Neural Networks To Evolve (https://youtu.be/XB9lf7iJbRw)
Game Maker’s Toolkit: How Event[0] Works (https://youtu.be/bCJw4hQkPj4)
The Verge: Inside Nuance: the art and science of how Siri speaks (https://youtu.be/wu-tIqnUUX8)
Dessa: The World’s First Combination of Audio + Visual Artificial Intelligence Deepfake (https://youtu.be/i7QNUZWS6VE)
GDC: The Alchemy and Science of Machine Learning for Games (https://youtu.be/Eim_0jCQW_g)
Sonantic: Why Obsidian uses AI voices for game development (https://youtu.be/YajBa5PO1Hk)

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